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Optional Rules
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To play an experienced Hero, start at level 3
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To move through the dungeon faster, use your level as your movement allowance
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For a more challenging game, dont add your Hero's level to his combat rolls
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For a more challenging game, make it so that Heroes only gain a level after every 3 victorious combats
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To have less death, allow the Heroes to take 6 Hits before their demise (7 for Dwarfs)
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For a Monty Haul game, allow Heroes to carry any number of Treasures
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To get the most out of your Treasure, allow Potions to have 3 uses
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If the monsters die too easily, make a roll of "1" an automatic fail
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If you become over-burdened with Treasure, make it so that each time you are Hit you must also drop a Treasure
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