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The Rift
A Scifi Boardgame
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Optional Rules
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Roll a die for your movement instead of using a set number
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When you beat a player in combat you may choose which Alien or Tech to steal instead of selecting one randomly
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For a shorter game, you may attempt to seal the Rift with only a total of 15
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For a longer game, you may only seal the Rift with a total of 25
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Random SHIP generation (see below)
Roll a d6 before the game starts:
1 - Power 4/Speed 8
2 - Power 5/Speed 7
3&4 - Power 6/Speed 6
5 - Power 7/Speed 5
6 - Power 8/Speed 4
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Rules Clarification: All SHIPs begin with a Power & Speed of 4.
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